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User Interface

Illuminator uses a dockable window system with multi-viewport support. All panels can be rearranged, docked side-by-side, or floated as standalone windows.

Appearance Window

The primary styling panel, with three tabs for the different object types. All changes apply to the current selection.

Nodes Tab

Edges Tab

Labels Tab

Selection Window

Displays sortable tables of the currently selected nodes and edges, along with all their attributes. The window is split into a node pane (top) and an edge pane (bottom) with a draggable splitter to resize them.

An Expand Selection dialog is also accessible here, letting you grow the selection outward along graph edges by a specified BFS depth.

Layout Window

Contains collapsible sections for each layout algorithm with their tunable parameters and apply buttons. See the Layout Algorithms page for parameter details.

Subset Window

Manage named subsets of nodes. Create a subset from the current selection with Ctrl+N or via Selection > Create Subset.

Subsets can also be created via the create subset command.

Console

Toggle via View > Console. Type any command and press Enter to execute it. All commands work here, and error messages and script output are displayed inline. The console is essential for using the query language and running scripts.

The menu bar at the top of the application provides access to all major features:

MenuItems
FileOpen (Ctrl+O), Save As
ScriptExecute a script file, plus a list of recently run scripts for quick re-execution
SelectionEdge selection mode (Among / All), Select All, Invert, Clear, Expand, Create Subset, Sort
RendererReset Camera, toggle rendering of Nodes / Edges / Labels
LayoutToggle spring layout, Apply Random layout, Apply GRIP layout
ViewToggle Console, Appearance, Subset, Selection, and Layout windows

Edge Selection Mode

Under Selection > Edge Selection Mode: